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由于斗地主游戏的复杂性,需要大量代码才能实现完整的游戏。以下是一个简化版的斗地主游戏代码。
```
#include <iostream>
#include <vector>
#include <algorithm>
#include <random>
using namespace std;
enum class Suit { SPADES, HEARTS, CLUBS, DIAMONDS };
enum class Rank { TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, JACK, QUEEN, KING, ACE };
struct Card {
Suit suit;
Rank rank;
};
class Deck {
private:
vector<Card> cards;
public:
Deck() {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 13; j++) {
cards.push_back(Card{ static_cast<Suit>(i), static_cast<Rank>(j) });
}
}
}
void shuffle() {
random_device rd;
mt19937 g(rd());
std::shuffle(cards.begin(), cards.end(), g);
}
vector<Card> deal(int numCards) {
vector<Card> hand;
for (int i = 0; i < numCards; i++) {
hand.push_back(cards.back());
cards.pop_back();
}
return hand;
}
};
class Player {
private:
vector<Card> hand;
public:
void addCards(vector<Card> newCards) {
hand.insert(hand.end(), newCards.begin(), newCards.end());
}
vector<Card> getHand() const {
return hand;
}
void playCards(vector<int> cardIndices) {
vector<Card> playedCards;
for (auto i : cardIndices) {
playedCards.push_back(hand);
}
hand.erase(remove_if(hand.begin(), hand.end(), [&](Card c) {
return find(playedCards.begin(), playedCards.end(), c) != playedCards.end();
}), hand.end());
}
};
class Game {
private:
Deck deck;
vector<Player> players;
vector<Card> tableCards;
int currentPlayer;
public:
Game(int numPlayers) : deck(), players(numPlayers), tableCards(), currentPlayer(0) {
deck.shuffle();
// Deal cards to each player
for (int i = 0; i < 17; i++) {
for (int j = 0; j < numPlayers; j++) {
players[j].addCards(deck.deal(1));
}
}
// Deal the remaining 3 cards to the table
tableCards = deck.deal(3);
}
void printGameState() const {
cout << &#34;Player &#34; << currentPlayer << &#34;&#39;s turn\n&#34;;
cout << &#34;Table cards:\n&#34;;
for (auto c : tableCards) {
cout << static_cast<int>(c.rank) + 2 << &#34; of &#34;;
switch (c.suit) {
case Suit::SPADES:
cout << &#34;spades&#34;;
break;
case Suit::HEARTS:
cout << &#34;hearts&#34;;
break;
case Suit::CLUBS:
cout << &#34;clubs&#34;;
break;
case Suit::DIAMONDS:
cout << &#34;diamonds&#34;;
break;
}
cout << &#34;\n&#34;;
}
cout << &#34;Your hand:\n&#34;;
auto hand = players[currentPlayer].getHand();
for (int i = 0; i < hand.size(); i++) {
cout << i << &#34;) &#34; << static_cast<int>(hand.rank) + 2 << &#34; of &#34;;
switch (hand.suit) {
case Suit::SPADES:
cout << &#34;spades&#34;;
break;
case Suit::HEARTS:
cout << &#34;hearts&#34;;
break;
case Suit::CLUBS:
cout << &#34;clubs&#34;;
break;
case Suit::DIAMONDS:
cout << &#34;diamonds&#34;;
break;
}
cout << &#34;\n&#34;;
}
}
bool isGameOver() const {
for (auto p : players) {
if (p.getHand().empty()) {
return true;
}
}
return false;
}
void takeTurn() {
printGameState();
while (true) {
cout << &#34;Enter the indices of the cards you want to play, separated by spaces: &#34;;
vector<int> cardIndices;
int index = 0;
while (cin >> index) {
cardIndices.push_back(index);
}
cin.clear();
cin.ignore(numeric_limits<streamsize>::max(), &#39;\n&#39;);
vector<Card> hand = players[currentPlayer].getHand();
vector<Card> playedCards;
for (auto i : cardIndices) {
if (i >= hand.size()) {
cout << &#34;Index out of range.\n&#34;;
break;
}
playedCards.push_back(hand);
}
if (!playedCards.empty()) {
players[currentPlayer].playCards(cardIndices);
tableCards.insert(tableCards.end(), playedCards.begin(), playedCards.end());
break;
} else {
cout << &#34;Invalid input. Try again.\n&#34;;
}
}
currentPlayer = (currentPlayer + 1) % players.size();
}
};
int main() {
int numPlayers = 2;
Game game(numPlayers);
while (!game.isGameOver()) {
game.takeTurn();
}
cout << &#34;Game over!\n&#34;;
return 0;
}
``` |
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